For this environment, I set out to create a modular city asset pack that blends details from real-world locations and cities from the Pokémon main series games. My inspiration stemmed from Pokémon cities such as Jubilife, Castelia, and Motostoke, while I looked to Johnson City, TN, and Gastown located in Vancouver, B.C., for real-world environments.
Currently, my plans for this project are to break down the modularity of the assets further to increase the efficiency and creativity of Level Designers when making environments using these assets.
In terms of software, I used Maya to model, UVed, and render my environment, and I plan to use Substance Painter for texturing and Unreal Engine 4/5 to showcase the final product.
Environment Overview